Introduction to 3d Computer Graphics and Animation

Week 1

It's a short week but we're going to jump right in. We'll begin with course overview and then dive right into our first modeling and animation. more

Week 2

We'll begin the week with more on the user interface. Then on to the basics of non-organic modeling! Splines, Lofting, Extruding, Lathing to create a simple 3d logo
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Week 3

Our first project begins. We'll take the TAS logo into the 21st century! We'll go more into depth with cameras, key frame animation, materials and lens flares. more

Week 4

Time to set up and animate our camera rig. Next we'll dress up the scene with a few cool effects like object glow, lenses flares and maybe even a particle system explosion! more

 

 

Week 5

We'll be putting the finishing touches on our logo animations this week after we learn some basic CG lighting principles and familiarize ourselves with the Material Editor. more

Week 6

Keep an eye out for our finished TAS logos! We are going to take a deeper look into Max's standard lighting and begin a more rigorous study of materials and shaders. more

Week 7

Radiosity? Global Illumination? Caustics? Raytracing? Skylights? Huh......? An introduction to advanced lighting techniques and polygon modeling awaits. more

Week 8

We'll continue our work using the Brazil Rendering System in conjunction with glass and metal materials. Polygon modeling will also be introduced. more

Week 9

A flying spinkick following by a cartwheel punch topped off with a spinning backkick! Is Mr Egge going spastic? Nope, its an introduction to Character Studio and motion flow. more

Week 10

We're ready to link our character mesh to the Biped and then on to setting up cameras. If you're good, I'll show you how to set up Matrix style camera shots....very cool! more

Week 11

The art of cinematography. What makes a "good" camera shot and what is juxtaposition anyway? As promised, Matrix camera shots. Bullet Time....gotta have it! more

Week 12

A few more tips on setting up cameras and you're on your way! It's a short week but let's aim for finishing motion flow scripting and a serious chunk of our camera work. more

Week 13

Our cameras are in place and the scene is set! We'll start off the week with an introduction to digital video and audio editing using Adobe Premiere. This program rocks! more

Week 14

Work, work, work... Your rendered and edited animation is due 4:00 Friday. So much to learn, so little time! Explosions and flythroughs to come! more

Week 15

Let's set up our cameras replace those teapots with something a little faster! Check out the links page for some good model sources. There is tons of great free stuff out there. more

Week 16

After perfecting our explosions we'll use MicroDEM to create accurate terrains and fly your choice of craft thru them whether they be an X-Wing, F-21 or even a teapot. more

Week 17

Let's set up our cameras replace those teapots with something a little faster! Check out the links page for some good model sources. There is tons of great free stuff out there. more

Week 18

Th-Th-Th-Th-Th-That's all folks! All good things must come to an end....and that would be this Friday at 4:00. Your final animation is due! more