Introduction to 3d Computer Graphics and Animation


Week 3
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Goals:
  1. Build and edit lathed, beveled and lofted objects
  2. Use primitives objects and shapes as well as extruded, lathed and lofted splines to model the TAS school mascot or logo
Key Points:
  1. The coordinate system, local and world
  2. Lathing
    1. Drawing and editing the profile
    2. Lathe modifier
      1. Adjusting the axis
      2. Adjusting the number of segments
    3. Additional editing
  3. Lofting
    1. The Shape to be extruded
      1. Closed line
      2. Editable spline
    2. Creating the path
    3. Select the shape, then compound objects, then get path
    4. Parameters
      1. Surface
      2. Skin
      3. Deformation
  4. Bevel Profile
    1. Create the shape and profile
    2. Bevel modifier, picking the profile
    3. Parameters
  5. Cloning objects
    1. Copy
    2. Reference
    3. Instance
  6. Grouping and ungrouping objects
Resources: