Introduction to 3d Computer Graphics and Animation


Week 6
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Goals:
  1. Understanding different types of Shaders
  2. Apply UVW mapping coordinates to an object
  3. Working with raytrace materials

Key Points:
  1. Accessing and saving files
  2. Accessing, assigning materials and creating basic materials
  3. Transparency
  4. Shader types
  5. Mapping, mapping coordinates and multi/sub-object materials
  6. Raytrace materials
Resources:
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