Introduction to 3d Computer Graphics and Animation


Week 7
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Goals:
  1. Render the logo animation and set up the Video Post Que for transitions
  2. A better understanding of CG lighting
  3. Advanced lighting
Key Points:
  1. Raytraced materials
  2. Lights and lighting
    1. Basic lighting parameters - teapot and a plane
      1. Shadows
      2. Multiplier
      3. Hotspot/Falloff
      4. Attenuation
    2. Tutorials
      1. Using Lighting
      2. Lighting Effects with Chrome and Glass
  3. Brazil rendering System - Plane, teapot and a camera
    1. Parameters
      1. Installing Brazil and the Brazil material library
      2. Changing the current renderer
      3. The Luma Server -
        1. Direct and Indirect Illumination
        2. Skylight
        3. UnderSampling (Min: -3, max: -2)
      4. Image Sampling - Anti-aliasing ( Min: 0, Max: 0)
    2. Compose the scene
    3. Materials - Paint
    4. Backdrop
      1. Creating
      2. Materials - White
        1. Creating
        2. Materials
    5. Final Render
      1. Image Sampling (Min: 0, Max: 2)
      2. View Rate (15, 5)
    6. Chrome materials
      1. View rate (15, 15)
  4. Introduction to Polygon Modeling
    1. The box
      1. Set the number of segments
      2. Change view to edged faces
      3. Convert to an editable polygon
    2. Editing – Selection (ignore backfacing)
      1. Polygon Level - extrude, bevel, outline, inset
      2. Edge level - extrude and chamfer
      3. Vertex level - extrude, chamfer, weld (use vertex snap)
      4. Editing geometry - cutting
      5. Use move, rotate and scale
    3. Subdivision Surface - right click to find faster
      1. Display and render iterations
      2. Edit at sub-levels - vertex level
      3. Turn on and off as needed
    4. Use your right mouse button

Resources:

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